has anyone seen zak or twisti?

Justinian

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Jun 15, 2004
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if anyone sees either of them, let me know. send a pm here if possible.

thanks, chumps

edit: oh, and quit playing WoW, which is basically EQ with new graphics and a new fighting system.

check out www.eve-online.com

sure, it actually uses the EQ-style of fighting (D&D style actually, turn-based dice rolls), but the game itself is completely awesome
 
Justinian said:
oh, and quit playing WoW, which is basically EQ with new graphics and a new fighting system.

check out www.eve-online.com

sure, it actually uses the EQ-style of fighting (D&D style actually, turn-based dice rolls), but the game itself is completely awesome


Not sure what you mean by "D&D style turn-based dice rolls", since it is real time space combat with very little based on dice rolls.

Eve is a cool game and the drawbacks of WoW PvP that Rak listed in his news article are not present:

World of Warcraft was fun but the game gets boring real fast due to:
- Death having no consequence
- Not being able to attack who you want when you want (lack of a FFA server)
- Lack of PvP in the outside, due to PvP being artificially centralized in FPS-like instances...

Death in this game has extreme consequences such as losing all your current gear (space game: ship and all its equipment), and a chance for skill loss given certain conditions.
While there are places similar to UO's guarded cities where an attack on a non-warring player will draw retaliation by the guards, the majority of the in game space is FFA.
All PvP is conducted outside.
Out of all the MMOGs available at the moment, this one gives the best opportunity for a dedicated individual or a guild to carve out a territorial, political and economic empire through PvP, negotiation or financial prowess.

Sounds like a paradise for an ex-UO PvPer, but there are serious drawbacks in this game of its own:

Training a new character's skills to be able to do anything of worth in PvP takes months.
Because your ship is destroyed when you're killed and whatever equipment that is not blown up is looted, it's not uncommon to spend days, if not weeks of farming in order to equip yourself again.
You spend a lot of time traveling around, which is extremely boring. Realistically speaking, traveling from one edge of a galaxy to the opposite one in a few hours is not too shabby, but when you're playing a game, it is not exactly entertaining.
 
It's not really real-time space combat, which I think of as more a FPS-style of fighting (think Privateer, Wing Commander). You activate turret/missile bays and then they have chances to hit/do damage based on how far you are, your skill in operating them, etc. Provided the other person has high enough defensive skills, he/she can reduce those chances. BUT, unlike AC and I believe UO, if someone fires something at you, you can't just move out of the way. That's what I meant by turn-based dice rolls. There are hundreds of dice rolls for every fight, but they're still probabilistic and not based on player skill (unless it comes down to you being able to kite a person effectively, etc).

What you say about death is totally right. Don't forget that if someone gets podded, they lose their extremely expensive implants (if they have any). I joined up with a pirate corp just last night. The first order of business they had planned was A) unilaterally declaring war on another corp (this allows for us to attack them whenever we see them, no matter what security space we're in - and they don't have to consent), and B) harass a bunch of miners in 0.0 space until they gave us a contract to protect them instead! I heard stories about gigantic wars that took place, battles named after the place in which they took place (The Northern Wars, The Battle of B-WPLZ, etc). That reminds me a whole lot of the fights most older AC players talk about (The Kara War(s), The Battle of AB, etc).

Drawbacks that I see:

Unless you're in a corp, you're not killing anyone.

Training up a char takes a while, but if you do it correctly it's analogous to macroing a char in AC up to playability.

If your ship is destroyed and you're pod-killed, you are beat for loads of ISK. However, if you're in a good enough corp, you'll always have help getting the stuff back.

Travelling is like AC. It used to take the portal-runner/scout 10 minutes or so to get the right tie, unless someone had it. In EVE, most of the places you'll bother going to will be about 10-15 minutes away. There's an autopilot button, though, so all you can just idle, alt-tab, etc. The gang (group, fellowship) function takes care of this for large groups. Only the leader has to specify where everyone is warping to, and everyone autofollows.

Finding people to kill can sometimes be a pain in the ass, but the in-game Map has a lot of cool filters so you can actually see how many ships have been in a region in the past 30 minutes, or how many are currently docked and active, or how many have been destroyed in the past hour; stuff like that.

I'd honestly like to see KoC give EVE a serious look. There's so much room for a corp to come in and literally own an entire quadrant of the galaxy, or war one that controls an entire quadrant and totally demolish it (Midevil?/TLS?/Khao?/everyone else that dissolved and joined the uber-anti-Blood alliance?).