Justinian said:
oh, and quit playing WoW, which is basically EQ with new graphics and a new fighting system.
check out
www.eve-online.com
sure, it actually uses the EQ-style of fighting (D&D style actually, turn-based dice rolls), but the game itself is completely awesome
Not sure what you mean by "D&D style turn-based dice rolls", since it is real time space combat with very little based on dice rolls.
Eve is a cool game and the drawbacks of WoW PvP that Rak listed in his news article are not present:
World of Warcraft was fun but the game gets boring real fast due to:
- Death having no consequence
- Not being able to attack who you want when you want (lack of a FFA server)
- Lack of PvP in the outside, due to PvP being artificially centralized in FPS-like instances...
Death in this game has extreme consequences such as losing all your current gear (space game: ship and all its equipment), and a chance for skill loss given certain conditions.
While there are places similar to UO's guarded cities where an attack on a non-warring player will draw retaliation by the guards, the majority of the in game space is FFA.
All PvP is conducted outside.
Out of all the MMOGs available at the moment, this one gives the best opportunity for a dedicated individual or a guild to carve out a territorial, political and economic empire through PvP, negotiation or financial prowess.
Sounds like a paradise for an ex-UO PvPer, but there are serious drawbacks in this game of its own:
Training a new character's skills to be able to do anything of worth in PvP takes months.
Because your ship is destroyed when you're killed and whatever equipment that is not blown up is looted, it's not uncommon to spend days, if not weeks of farming in order to equip yourself again.
You spend a lot of time traveling around, which is extremely boring. Realistically speaking, traveling from one edge of a galaxy to the opposite one in a few hours is not too shabby, but when you're playing a game, it is not exactly entertaining.